Top 5 VR headsets for PS5 2021

 Best VR headsets for PS5 2021

Looking for the best VR headset 2021 isn’t as easy as it sounds. The competition has never been fiercer, with untethered headsets like the Oculus Quest 2 going up against PC-based systems like the Valve Index. And, we’re already hearing rumours regarding the Oculus Quest headset and the Oculus Quest 3.
This can make the decision of which VR headset to buy rather difficult. The silver lining is that nearly all of them are great in some aspect or another. Not only are there more options than ever, but their quality continues to rise, making it a great time for consumers to invest. It’s just about finding the best VR headset for you, your space, your needs and your budget.
There's a lot to consider then, but we're here to help. We’ve selected the best VR headsets below for different kinds of tech-lovers, from headsets ideal for wireless virtual experiences with a small space and a modest budget to a PS5 VR experience to match your new next-gen console or the best-of-the-best PC-powered device that knows no bounds. Here are some vr which are ver good in quality and good to use in ps5

Here is a list of Best VR headsets:

  1. Oculus Quest 2
  2. Oculus Quest 
  3. Sony PlayStation VR
  4. Oculus Rift S
  5. HTC Vive Cosmos

Oculus Quest 2

Oculus Quest 2 is a virtual reality (VR) headset created by Oculus, a brand of Facebook. It is the successor to the Oculus Quest. It was announced at Facebook Connect 7 and shipped on October 13, 2020.
As with its predecessor, the Quest 2 is capable of running as both a standalone headset with an internal, Android-based operating system, and with Oculus-compatible VR software running on a desktop computer when connected over USB or Wi-Fi. It is a refresh of the original Oculus Quest with a similar design, but with a lighter weight, updated internal specifications, a display with a higher refresh rate and per-eye resolution, and updated Oculus Touch controllers


  • Panel Type: Single Fast-Switch LCD, 1832×1920px per eye
  • Supported Refresh Rate: 72Hz (default), can be configured to 60Hz in some cases
  • Default SDK Color Space: Rec.2020 gamut, 2.2 gamma, D65 white point
  • CIE 1931 xy color-primary values:
    • Red: (0.708, 0.292)
    • Green: (0.17, 0.797)
    • Blue: (0.131, 0.046)
    • White: (0.3127, 0.3290)
  • USB Connector: 1x USB-C
  • Tracking: Inside out, 6DOF
  • Audio: Integrated, in-strap
  • CPU: Qualcomm® Snapdragon XR2 Platform
  • CPU Notes: Developers have access to 3 gold cores
  • Memory: 6GB total
  • Lens Distance: Adjustable: 3 preset IPD adjustments

                    Oculus Quest 

                      Oculus Rift is a line of virtual reality headsets developed and manufactured by Oculus VR, a division of Facebook Inc., released on March 28, 2016.

                      Through Meant to be Seen (MTBS)'s virtual reality and 3D discussion forums, Palmer Luckey, the founder of Oculus and longtime MTBS discussion forum moderator, developed the idea of creating a new head-mounted display that was both more effective than what was then on the market, and inexpensive for gamers.


                      • Panel Type: Dual OLED 1600x1440
                      • Supported Refresh Rate: 72Hz (default), can be configured to 60Hz in some cases
                      • Default SDK Color Space: Rec.2020 gamut, 2.2 gamma, D65 white point
                      • CIE 1931 xy color-primary values:
                        • Red : (0.708, 0.292)
                        • Green: (0.17, 0.797)
                        • Blue : (0.131, 0.046)
                        • White: (0.3127, 0.3290)
                      • USB Connector: 1x USB 3.0
                      • Tracking: Inside out: 6DOF
                      • Audio: Integrated, in-stra
                      • CPU: Qualcomm® Snapdragon 835
                      • CPU Notes: Developers have access to 3 gold cores that can run at a max frequency of 2.3 ghz
                      • GPU: Qualcomm® Adreno™ 540 GPU
                      • GPU Notes: The GPU availability is capped at 710 MHz if Guardian is on automatically, otherwise capped at 670 MHz. The TimeWarp, Guardian System, and application will have access to the GPU. However, TimeWarp and Guardian System will have priority and take approximately 2 milliseconds per frame to process.
                      • Memory: 4GB total
                      • Lens Distance: Adjustable 

                      Sony PlayStation VR

                      The PlayStation VR (PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016.

                      It is fully functional with the PlayStation 4 and is forward compatible with the PlayStation 5 home video game console. The PlayStation VR is compatible with the PlayStation 5 via an adapter that is shipped for free by Sony to anyone who has previously purchased the PS VR. There are currently no PlayStation 5 games announced that support PS VR; only PlayStation 4 versions of PS VR supported games can enable virtual reality on PlayStation 5.


                      • Product Name: PlayStation VR
                      • Product Code: CUH-ZVR2 Series
                      • Display: OLED
                      • Display Size: 5.7 inches
                      • Resolution: 1920 x RGB x 1080 (960 x RGB x 1080)
                      • Refresh Rate: 120hz, 90hz
                      • Field of View: Approx. 100 degrees
                      • Microphone: Integrated
                      • Sensors: Accelerometer, gyroscope
                      • Connection: HDMI, USB
                      • VR headset: Approx. 187×185×277 mm (width × height × length, excludes largest projection, headband at the shortest). Approx. 600g (excluding cable).
                      • Processor unit: Approx. 150 x 39 x 114mm (width × height × length, excludes largest projection). Approx. 300g.

                      Oculus Rift S

                      Oculus Rift S is a virtual reality headset co-developed by Lenovo Technologies and Oculus—a brand of Facebook Technologies.

                      Announced in March 2019 and released that May, it is a successor to the original Oculus Rift CV1 model, with noted changes including a new "inside-out" positional tracking system with cameras embedded inside the headset unit (similarly to its sister device, the Oculus Quest), a higher-resolution display, and a new "halo" head strap.


                      • Panel Type: Single Fast-Switch LCD 2560x1440
                      • Supported Refresh: 80Hz
                      • Native Color Space: sRGB/Rec.709 gamut, 2.2 gamma, D75 white point
                      • CIE 1931 xy color-primary values:

                        • Red : (0.640, 0.330)
                        • Green: (0.292, 0.586)
                        • Blue : (0.156, 0.058)
                        • White: (0.298, 0.318)
                      • Default SDK Color Space: Tuned to replicate Rift native color space
                      • Display Connector: DisplayPort 1.2
                      • USB Connector: 1x USB 3.0
                      • Tracking: Inside out - 6DOF,
                      • Audio: Integrated headphones in-strap and microphone
                      • Lens Distance: Fixed

                      HTC Vive Cosmos

                      HTC Vive Cosmos, the latest virtual reality (VR) headset by the Taiwanese giant, has been launched in India. The new PC-based Vive headset supports gesture controls and comes with six degrees of freedom (6 DoF) support. HTC has also offered a wide field of view (FoV) alongside six built-in camera sensors to enable inside-out tracking on the Vive Cosmos headset. Unlike the previously launched Vive model, the Vivo Cosmos also features a flip-up design that lets users easily switch between their real and virtual worlds. The Vivo Cosmos comes bundled with plug-and-play support to offer native connectivity with PC and laptops. 


                      • Brief Highlights:
                        •  Experience the ultimate immersion quality with higher resolution and lens fidelity in the highest comfort. 
                        • Play and move confidently with supremely precise Base Station tracking. 
                        • Flexible and robust, customize and personalize your VIVE Cosmos Elite with faceplates and add-ons.
                      • Screen: Dual 3.4" diagonal
                      • Resolution: 1440 x 1700 pixels per eye (2880 x 1700 pixels combined)
                      • Refresh Rate: 90 Hz
                      • Field of view: Maximum 110 degrees
                      • Audio: Stereo Headphone
                      • Input: Integrated microphones, Headset button
                      • Connections: USB 3.0 (or later), DP 1.2, Proprietary Connection to Faceplates
                      • Sensors:
                        • G-sensor
                        • Gyroscope
                        • Eye Comfort Setting (IPD)
                      • Ergonomics: 
                        • Flip-up visor
                        • Adjustable Eye Comfort Setting (IPD)
                        • Adjustable headstrap
                        • Controller Specs
                      • Sensors: SteamVR Tracking
                      • Input:
                        • Multifunction trackpad
                        • Grip buttons
                        • Dual-stage trigger
                        • System button
                        • Menu button
                      • Connections: Micro-USB charging port

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